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Optics

  1. Anatomy of color

    We delve into how we perceive light and color and the pathway it takes to get to our eyes. We invesigate how it is captured through film and digital cameras and it ends up on our screens and the pitfalls that can occur along the way.

  2. Factors of optical realism

    We explore the factors that contribute to optical realism in computer graphics and how we can simulate them.

Fluid dynamics

  1. Core concepts

    We explore the basics of fluid dynamics and build in those concepts to create simulations of increasing complexity.

Mechanics

  1. Beam deflection

    We explore the behavior of beams under load and how to calculate the deflection of a beam.

Ray tracing

  1. Introduction to ray tracing

    Both modern computer graphics and simulation benefit from ray tracing. We will build up our understanding of the behavior of light and how to simulate it.

  2. Advanced techniques in path tracing

    Both modern computer graphics and simulation benefit from ray tracing. We will build up our understanding of the behavior of light and how to simulate it.

Statistics and machine learning

  1. Introduction to statistics

    Statistics is the foundation of machine learning. We will explore the basics of statistics and how to use them to understand data.